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Bun v1.0

Bun v1.0

On September 8, 2023, Bun version 1 was released as the first production-ready version of Bun, a fast, all-in-one toolkit for running, building, testing, and debugging JavaScript and TypeScript.

Why a new JS runtime

You may ask, we already have Node and Deno, so why would we need another javascript runtime, Well yes we had Node for a very long time, but developers face a lot of problems with it, and maybe the first problem is because it’s there for a very long time, it has been changing a lot between different versions and one of the biggest nightmares for JavaScript developers these days is upgrading the node version. Also, Node lacks support for Typescriptt.

Zig programming language

One of the main reasons that Bun is faster than Node, is the programming language it has been built with which is Zig. Zig is a very fast programming language, even faster than C (here is some benchmarks), it focuses on performance and memory control. The reasons it’s faster than C is because of the LLVM optimizations it has, and also the way it handles the undefined behavior under the hood

Developer Experience

Bun delivers a better developer experience than Node on many levels. First, it’s almost fully compatible with Node so you can use Node packages without any issues. Also, you don’t need to worry about JS Common and ES Modules anymore, you can use both in the same file, yup you read that right, for example:

import { useState } from 'react';
const React = require('react');

Also, it has a built-in test framework similar to Jest or Vitest in the project so no need to install a different test framework with different bundler in the same project like Webpack or Vite

import { describe, expect, test, beforeAll } from "bun:test";

Also, it supports JSX out-of-the-box

bun index.tsx

Also, Bun has the fastest javascript package manager and the most efficient you can find as of the time of this post

bun install

Bun Native APIs

Bun supports the Node APIs but also they have fun and easy APIs to work with like

  • Bun.serve() : to create HTTP server
  • Bun.file() : to read and write the file system
  • Bun. password.hash(): to hash passwords
  • Bun.build(): to bundle files for the browser
  • Bun.FileSystemRouter(): a file system router

And many more features

Plugin system

Bun also has an amazing plugin system that allows developers to create their own plugins and add them to the Bun ecosystem.

import { plugin, type BunPlugin } from "bun";

const myPlugin: BunPlugin = {
  name: "Custom loader",
  setup(build) {
    // implementation
  },
};

Conclusion

Bun is a very promising project, and it’s still in the early stages, but it has a lot of potential to be the next big thing in the JavaScript world. It’s fast, easy to use, and has a lot of amazing features. I’m very excited to see what the future holds for Bun and I’m sure it will be a very successful project.

This Dot Labs is a development consultancy that is trusted by top industry companies, including Stripe, Xero, Wikimedia, Docusign, and Twilio. This Dot takes a hands-on approach by providing tailored development strategies to help you approach your most pressing challenges with clarity and confidence. Whether it's bridging the gap between business and technology or modernizing legacy systems, you’ll find a breadth of experience and knowledge you need. Check out how This Dot Labs can empower your tech journey.

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Understanding Vue's Reactive Data

Introduction Web development has always been about creating dynamic experiences. One of the biggest challenges developers face is managing how data changes over time and reflecting these changes in the UI promptly and accurately. This is where Vue.js, one of the most popular JavaScript frameworks, excels with its powerful reactive data system. In this article, we dig into the heart of Vue's reactivity system. We unravel how it perfectly syncs your application UI with the underlying data state, allowing for a seamless user experience. Whether new to Vue or looking to deepen your understanding, this guide will provide a clear and concise overview of Vue's reactivity, empowering you to build more efficient and responsive Vue 3 applications. So, let’s kick off and embark on this journey to decode Vue's reactive data system. What is Vue's Reactive Data? What does it mean for data to be ”'reactive”? In essence, when data is reactive, it means that every time the data changes, all parts of the UI that rely on this data automatically update to reflect these changes. This ensures that the user is always looking at the most current state of the application. At its core, Vue's Reactive Data is like a superpower for your application data. Think of it like a mirror - whatever changes you make in your data, the user interface (UI) reflects these changes instantly, like a mirror reflecting your image. This automatic update feature is what we refer to as “reactivity”. To visualize this concept, let's use an example of a simple Vue application displaying a message on the screen: `javascript import { createApp, reactive } from 'vue'; const app = createApp({ setup() { const state = reactive({ message: 'Hello Vue!' }); return { state }; } }); app.mount('#app'); ` In this application, 'message' is a piece of data that says 'Hello Vue!'. Let's say you change this message to 'Goodbye Vue!' later in your code, like when a button is clicked. `javascript state.message = 'Goodbye Vue!'; ` With Vue's reactivity, when you change your data, the UI automatically updates to 'Goodbye Vue!' instead of 'Hello Vue!'. You don't have to write extra code to make this update happen - Vue's Reactive Data system takes care of it. How does it work? Let's keep the mirror example going. Vue's Reactive Data is the mirror that reflects your data changes in the UI. But how does this mirror know when and what to reflect? That's where Vue's underlying mechanism comes into play. Vue has a behind-the-scenes mechanism that helps it stay alerted to any changes in your data. When you create a reactive data object, Vue doesn't just leave it as it is. Instead, it sends this data object through a transformation process and wraps it up in a Proxy. Proxy objects are powerful and can detect when a property is changed, updated, or deleted. Let's use our previous example: `javascript import { createApp, reactive } from 'vue'; const app = createApp({ setup() { const state = reactive({ message: 'Hello Vue!' }); return { state }; } }); app.mount('#app'); ` Consider our “message” data as a book in a library. Vue places this book (our data) within a special book cover (the Proxy). This book cover is unique - it's embedded with a tracking device that notifies Vue every time someone reads the book (accesses the data) or annotates a page (changes the data). In our example, the reactive function creates a Proxy object that wraps around our state object. When you change the 'message': `javascript state.message = 'Goodbye Vue!'; ` The Proxy notices this (like a built-in alarm going off) and alerts Vue that something has changed. Vue then updates the UI to reflect this change. Let’s look deeper into what Vue is doing for us and how it transforms our object into a Proxy object. You don't have to worry about creating or managing the Proxy; Vue handles everything. `javascript const state = reactive({ message: 'Hello Vue!' }); // What vue is doing behind the scenes: function reactive(obj) { return new Proxy(obj, { // target = state and key = message get(target, key) { track(target, key) return target[key] }, set(target, key, value) { target[key] = value // Here Vue will trigger its reactivity system to update the DOM. trigger(target, key) } }) } ` In the example above, we encapsulate our object, in this case, “state”, converting it into a Proxy object. Note that within the second argument of the Proxy, we have two methods: a getter and a setter. The getter method is straightforward: it merely returns the value, which in this instance is “state.message” equating to 'Hello Vue!' Meanwhile, the setter method comes into play when a new value is assigned, as in the case of “state.message = ‘Hey young padawan!’”. Here, “value” becomes our new 'Hey young padawan!', prompting the property to update. This action, in turn, triggers the reactivity system, which subsequently updates the DOM. Venturing Further into the Depths If you have been paying attention to our examples above, you might have noticed that inside the Proxy` method, we call the functions `track` and `trigger` to run our reactivity. Let’s try to understand a bit more about them. You see, Vue 3 reactivity data is more about Proxy objects. Let’s create a new example: `vue import { reactive, watch, computed, effect } from "vue"; const state = reactive({ showSword: false, message: "Hey young padawn!", }); function changeMessage() { state.message = "It's dangerous to go alone! Take this."; } effect(() => { if (state.message === "It's dangerous to go alone! Take this.") { state.showSword = true; } }); {{ state.message }} Click! ` In this example, when you click on the button, the message's value changes. This change triggers the effect function to run, as it's actively listening for any changes in its dependencies__. How does the effect` property know when to be called? Vue 3 has three main functions to run our reactivity: effect`, `track`, and `trigger`. The effect` function is like our supervisor. It steps in and takes action when our data changes – similar to our effect method, we will dive in more later. Next, we have the track` function. It notes down all the important data we need to keep an eye on. In our case, this data would be `state.message`. Lastly, we've got the trigger` function. This one is like our alarm bell. It alerts the `effect` function whenever our important data (the stuff `track` is keeping an eye on) changes. In this way, trigger`, `track`, and `effect` work together to keep our Vue application reacting smoothly to changes in data. Let’s go back to them: `javascript function reactive(obj) { return new Proxy(obj, { get(target, key) { // target = state & key = message track(target, key) // keep an eye for this return target[key] }, set(target, key, value) { target[key] = value trigger(target, key) // trigger the effects! } }) } ` Tracking (Dependency Collection) Tracking is the process of registering dependencies between reactive objects and the effects that depend on them. When a reactive property is read, it's "tracked" as a dependency of the current running effect. When we execute track()`, we essentially store our effects in a Set object. But what exactly is an "effect"? If we revisit our previous example, we see that the effect method must be run whenever any property changes. This action — running the effect method in response to property changes — is what we refer to as an "Effect"! (computed property, watcher, etc.) > Note: We'll outline a basic, high-level overview of what might happen under the hood. Please note that the actual implementation is more complex and optimized, but this should give you an idea of how it works. Let’s see how it works! In our example, we have the following reactive object: `javascript const state = reactive({ showSword: false, message: "Hey young padawn!", }); // which is transformed under the hood to: function reactive(obj) { return new Proxy(obj, { get(target, key) { // target = state | key = message track(target, key) // keep an eye for this return target[key] }, set(target, key, value) { target[key] = value trigger(target, key) // trigger the effects! } }) } ` We need a way to reference the reactive object with its effects. For that, we use a WeakMap. Which type is going to look something like this: `typescript WeakMap>> ` We are using a WeakMap to set our object state as the target (or key). In the Vue code, they call this object `targetMap`. Within this targetMap` object, our value is an object named `depMap` of Map type. Here, the keys represent our properties (in our case, that would be `message` and `showSword`), and the values correspond to their effects – remember, they are stored in a Set that in Vue 3 we refer to as `dep`. Huh… It might seem a bit complex, right? Let's make it more straightforward with a visual example: With the above explained, let’s see what this Track` method kind of looks like and how it uses this `targetMap`. This method essentially is doing something like this: `javascript let activeEffect; // we will see more of this later function track(target, key) { if (activeEffect) { // depsMap` maps targets to their keys and dependent effects let depsMap = targetMap.get(target); // If we don't have a depsMap for this target in our targetMap`, create one. if (!depsMap) { depsMap = new Map(); targetMap.set(target, depsMap); } let dep = depsMap.get(key); if (!dep) { // If we don't have a set of effects for this key in our depsMap`, create one. dep = new Set(); depsMap.set(key, dep); } // Add the current effect as a dependency dep.add(activeEffect); } } ` At this point, you have to be wondering, how does Vue 3 know what activeEffect` should run? Vue 3 keeps track of the currently running effect by using a global variable. When an effect is executed, Vue temporarily stores a reference to it in this global variable, allowing the track` function to access the currently running effect and associate it with the accessed reactive property. This global variable is called inside Vue as `activeEffect`. Vue 3 knows which effect is assigned to this global variable by wrapping the effects functions in a method that invokes the effect whenever a dependency changes. And yes, you guessed, that method is our effect` method. `javascript effect(() => { if (state.message === "It's dangerous to go alone! Take this.") { state.showSword = true; } }); ` This method behind the scenes is doing something similar to this: `javascript function effect(update) { //the function we are passing in const effectMethod = () => { // Assign the effect as our activeEffect` activeEffect = effectMethod // Runs the actual method, also triggering the get` trap inside our proxy update(); // Clean the activeEffect after our Effect has finished activeEffect = null } effectMethod() } ` The handling of activeEffect` within Vue's reactivity system is a dance of careful timing, scoping, and context preservation. Let’s go step by step on how this is working all together. When we run our `Effect` method for the first time, we call the `get` trap of the Proxy. `javascript function effect(update) const effectMethod = () => { // Storing our active effect activeEffect = effectMethod // Running the effect update() ... } ... } effect(() => { // we call the the get` trap when getting our `state.message` if (state.message === "It's dangerous to go alone! Take this.") { state.showSword = true; } }); ` When running the get` trap, we have our `activeEffect` so we can store it as a dependency. `javascript function reactive(obj) { return new Proxy(obj, { // Gets called when our effect runs get(target, key) { track(target, key) // Saves the effect return target[key] }, // ... (other handlers) }) } function track(target, key) { if (activeEffect) { //... rest of the code // Add the current effect as a dependency dep.add(activeEffect); } } ` This coordination ensures that when a reactive property is accessed within an effect, the track function knows which effect is responsible for that access. Trigger Method Our last method makes this Reactive system to be complete. 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Nuxt DevTools v1.0: Redefining the Developer Experience Beyond Conventional Tools

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Next.js 13 Server Actions cover image

Next.js 13 Server Actions

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I Broke My Hand So You Don't Have To (First-Hand Accessibility Insights) cover image

I Broke My Hand So You Don't Have To (First-Hand Accessibility Insights)

We take accessibility quite seriously here at This Dot because we know it's important. Still, throughout my career, I've seen many projects where accessibility was brushed aside for reasons like "our users don't really use keyboard shortcuts" or "we need to ship fast; we can add accessibility later." The truth is, that "later" often means "never." And it turns out, anyone could break their hand, like I did. I broke my dominant hand and spent four weeks in a cast, effectively rendering it useless and forcing me to work left-handed. I must thus apologize for the misleading title; this post should more accurately be dubbed "second-hand" accessibility insights. The Perspective of a Developer Firstly, it's not the end of the world. I adapted quickly to my temporary disability, which was, for the most part, a minor inconvenience. I had to type with one hand, obviously slower than my usual pace, but isn't a significant part of a software engineer's work focused on thinking? Here's what I did and learned: - I moved my mouse to the left and started using it with my left hand. I adapted quickly, but the experience wasn't as smooth as using my right hand. I could perform most tasks, but I needed to be more careful and precise. - Many actions require holding a key while pressing a mouse button (e.g., visiting links from the IDE), which is hard to do with one hand. - This led me to explore trackpad options. Apart from the Apple Magic Trackpad, choices were limited. As a Windows user (I know, sorry), that wasn't an option for me. I settled for a cheap trackpad from Amazon. A lot of tasks became easier; however, the trackpad eventually malfunctioned, sending me back to the mouse. - I don't know a lot of IDE shortcuts. I realized how much I've been relying on a mouse for my work, subconsciously refusing to learn new keyboard shortcuts (I'll be returning my senior engineer license shortly). So I learned a few new ones, which is good, I guess. - Some keyboard shortcuts are hard to press with one hand. If you find yourself in a similar situation, you may need to remap some of them. - Copilot became my best friend, saving me from a lot of slow typing, although I did have to correct and rewrite many of its suggestions. The Perspective of a User As a developer, I was able to get by and figure things out to be able to work effectively. As a user, however, I got to experience the other side of the coin and really feel the accessibility (or lack thereof) on the web. Here are a few insights I gained: - A lot of websites apparently tried_ to implement keyboard navigation, but failed miserably. For example, a big e-commerce website I tried to use to shop for the aforementioned trackpad seemed to work fine with keyboard navigation at first, but once I focused on the search field, I found myself unable to tab out from it. When you make the effort to implement keyboard navigation, please make sure it works properly and it doesn't get broken with new changes. I wholeheartedly recommend having e2e tests (e.g. with Playwright) that verify the keyboard navigation works as expected. - A few websites and web apps I tried to use were completely unusable with the keyboard and were designed to be used with a mouse only. - Some sites had elaborate keyboard navigation, with custom keyboard shortcuts for different functionality. That took some time to figure out, and I reckon it's not as intuitive as the designers thought it would be. Once a user learns the shortcuts, however, it could make their life easier, I suppose. - A lot of interactive elements are much smaller than they should be, making it hard to accurately click on them with your weaker hand. Designers, I beg you, please make your buttons bigger. I once worked on an application that had a "gloves mode" for environments where the operators would be using gloves, and I feel like maybe the size we went with for the "gloves mode" should be the standard everywhere, especially as screens get bigger and bigger. - Misclicking is easy, especially using your weaker hand. Be it a mouse click or just hitting an Enter key on accident. Kudos to all the developers who thought about this and implemented a confirmation dialog or other safety measures to prevent users from accidentally deleting or posting something. I've however encountered a few apps that didn't have any of these, and those made me a bit anxious, to be honest. If this is something you haven't thought about when developing an app, please start doing so, you might save someone a lot of trouble. Some Second-Hand Insights I was only a little bit impaired by being temporarily one-handed and it was honestly a big pain. In this post, I've focused on my anecdotal experience as a developer and a user, covering mostly keyboard navigation and mouse usage. I can only imagine how frustrating it must be for visually impaired users, or users with other disabilities, to use the web. I must confess I haven't always been treating accessibility as a priority, but I've certainly learned my lesson. I will try to make sure all the apps I work on are accessible and inclusive, and I will try to test not only the keyboard navigation, ARIA attributes, and other accessibility features, but also the overall experience of using the app with a screen reader. I hope this post will at least plant a little seed in your head that makes you think about what it feels like to be disabled and what would the experience of a disabled person be like using the app you're working on. Conclusion: The Humbling Realities of Accessibility The past few weeks have been an eye-opening journey for me into the world of accessibility, exposing its importance not just in theory but in palpable, daily experiences. My short-term impairment allowed me to peek into a life where simple tasks aren't so simple, and convenient shortcuts are a maze of complications. It has been a humbling experience, but also an illuminating one. As developers and designers, we often get caught in the rush to innovate and to ship, leaving behind essential elements that make technology inclusive and humane. While my temporary disability was an inconvenience, it's permanent for many others. A broken hand made me realize how broken our approach towards accessibility often is. The key takeaway here isn't just a list of accessibility tips; it's an earnest appeal to empathize with your end-users. "Designing for all" is not a checkbox to tick off before a product launch; it's an ongoing commitment to the understanding that everyone interacts with technology differently. When being empathetic and sincerely thinking about accessibility, you never know whose life you could be making easier. After all, disability isn't a special condition; it's a part of the human condition. And if you still think "Our users don't really use keyboard shortcuts" or "We can add accessibility later," remember that you're not just failing a compliance checklist, you're failing real people....